Internship Force Field VR

    Four month graduation internship at Virtual Reality studio Force Field VR

    Unity game “Copout”

    Solo project with focus on AI in C#, a cartoony endless driver about escaping the police
    AI features including A* pathfinding, behaviour trees and a squad system

  • Jump Point Search pathfinding in C++

    Implementation of the Jump Point Search algorithm in a SDL app, map loader and analysis together with A*

  • Optimizing an algorithm for code challenge

    Cutting the time to solve a problem to 1/30 by moving from brute force to a better method

  • >Blender batch model exporter in Python

  • Optimizing an algorithm for code challenge

Personal information

My name is Kim Wagner and I am a Gameplay Porgrammer from Germany, living in Amsterdam.
I studied Game Development in Belgium and recently finished my graduation internship at Force Field VR where I was implementing gameplay elements for games on PC, PS4 and Gear VR, all using Unreal Engine. Additionally I helped with developing plugins, performance optimizations and bringing assets provided by artists into the engine.
Currently I am looking for a new challenges and a new team to join.



HLSL, Unity CG

Solid understanding of Object Oriented programming in modern C++
Experience with C++ in Unreal
C# experience through several projects in Unity and .NET
Basic experience with writing shaders in HLSL and CG for Unity
Experience in Python and the use of several libraries



Visual Studio Visual Studio
Unity Unity

Unreal Engine Unreal Engine

3ds max 3Ds Max
Photoshop Photoshop
Blender Blender

Knowledge about the complete content creation pipeline, including modeling, unwrapping, texturing, creating materials and rigging
Git and Mercurial used in several projects for source control




German German (native)
English English (fluent)

Following a fully English higher education program


Contact information
If you have any questions and want to get in contact with me, you can send me an email

I will try to reply as quick as possible.