Jump Point Search pathfinding in C++
Implementation of the Jump Point Search algorithm in a SDL app, map loader and analysis together with A*
My name is Kim Wagner and I am a Gameplay Porgrammer from Germany, living in Amsterdam.
I studied Game Development in Belgium and recently finished my graduation internship at Force Field VR where I was implementing gameplay elements for games on PC, PS4 and Gear VR, all using Unreal Engine. Additionally I helped with developing plugins, performance optimizations and bringing assets provided by artists into the engine.
Currently I am looking for a new challenges and a new team to join.
Solid understanding of Object Oriented programming in modern C++
Experience with C++ in Unreal
C# experience through several projects in Unity and .NET
Basic experience with writing shaders in HLSL and CG for Unity
Experience in Python and the use of several libraries
Knowledge about the complete content creation pipeline, including modeling, unwrapping, texturing, creating materials and rigging
Git and Mercurial used in several projects for source control
Following a fully English higher education program