Unity game “Copout”
Solo project with focus on AI in C#, a cartoony endless driver about escaping the police
AI features including A* pathfinding, behaviour trees and a squad system
Jump Point Search pathfinding in C++
Implementation of the Jump Point Search algorithm in a SDL app, map loader and analysis together with A*
I am a 21-year-old student from Germany, studying Digital Arts and Entertainment in Kortrijk, Belgium. I am in my final year following the Game Development major with a focus on gameplay programming.
In February I will start an internship at Force Field VR, and finish my Bachelor degree in July.
Solid understanding of Object Oriented programming in modern C++
C# experience through several projects in Unity and .NET
Basic experience with writing shaders in HLSL and CG for Unity
Experience in Python and the use of several libraries
Knowledge about the complete content creation pipeline, including modeling, unwrapping, texturing, creating materials and rigging
Git and Mercurial used in several projects for source control
Following a fully English higher education program