Unity game “Copout”

    Solo project with focus on AI in C#, a cartoony endless driver about escaping the police
    AI features including A* pathfinding, behaviour trees and a squad system

  • Blender batch model exporter in Python

    Blender Python script to export multiple objects to individual files

  • Jump Point Search pathfinding in C++

    Implementation of the Jump Point Search algorithm in a SDL app, map loader and analysis together with A*

  • Optimizing an algorithm for code challenge

    Cutting the time to solve a problem to 1/30 by moving from brute force to a better method

  • Rochard clone in C++ framework

  • Small Unreal Tournament map

Personal information

I am a 21-year-old student from Germany, studying Digital Arts and Entertainment in Kortrijk, Belgium. I am in my final year following the Game Development major with a focus on gameplay programming.
In February I will start an internship at Force Field VR, and finish my Bachelor degree in July.



HLSL, Unity CG

Solid understanding of Object Oriented programming in modern C++
C# experience through several projects in Unity and .NET
Basic experience with writing shaders in HLSL and CG for Unity
Experience in Python and the use of several libraries



Visual Studio Visual Studio
Unity Unity

Unreal Engine Unreal Engine

3ds max 3Ds Max
Photoshop Photoshop
Blender Blender

Knowledge about the complete content creation pipeline, including modeling, unwrapping, texturing, creating materials and rigging
Git and Mercurial used in several projects for source control




German German (native)
English English (fluent)

Following a fully English higher education program


Contact information
If you have any questions and want to get in contact with me, you can send me an email

I will try to reply as quick as possible.